Monkey King (Personal Concept)

This character was based on my own personal concept derived from Chinese folklore of the Monkey King. I used this project as an opportunity to learn Substance Painter and further develop my stylistic modeling skills. Sculpting/Modeling was done predominantly with ZBrush with Maya for the retopo and rigging/weighting. MoCap was added through the use of MotionBuilder and integrated into Unreal Engine 4. The final Real Time version was rendered in Marmoset Toolbag 2 with the Hi Rez clay renders done in Vray. I learnt a lot through this project and though I still see a lot of improvements that I could make with it I needed to put it to bed and move on. Overall I am quite happy with the way it turned out, although I would have liked to place him in a much more developed environment. This character was made for my own personal reel and not for any commercial use. Thank you for any and all C&C.

Monkey King

Monkey King

Monkey King Turnaround 01

Monkey King Turnaround 01

Monkey King Turnaround 02

Monkey King Turnaround 02

Monkey King Wireframe Turnaround 01

Monkey King Wireframe Turnaround 01

Monkey King Wireframe Turnaround 02

Monkey King Wireframe Turnaround 02

Monkey King High Rez 01

Monkey King High Rez 01

Monkey King High Rez Turnaround

Monkey King High Rez Turnaround

Monkey King Initial Concept

Monkey King Initial Concept

Monkey King Armor Variations

Monkey King Armor Variations