This character was based on actress and athlete Gina Carano. She was my first attempt at a likeness sculpt and achieving a realistic skin texture with Mari. Sculpting/Modeling was done predominantly with ZBrush with Maya for the retopo and rigging/weighting. MoCap was added through the use of MotionBuilder and integrated into Unreal Engine 4. The final Real Time version was rendered in Marmoset Toolbag 2 with the Hi Rez clay renders done in Vray. I learnt a lot through this project and though I still see a lot of improvements that I could make with it I needed to put it to bed and move on. Overall I am quite happy with the way it turned out, although I would like to look more into better lighting and shading work in Unreal Engine. This character was made for my own personal reel and not for any commercial use. Thank you for any and all C&C.