CBPunk -- WIP

Some screenshot of my latest piece from inside of Unreal Engine 4. It has been an on an again and off again project for a over a year but I am taking the time at home to try and get it done. I really wanted to take this opportunity to level up my skills so I have been studying alot of artists I admire and trying to absorb as much of their workflows as I can. One of my main focuses was on trying to learn XGen for this project so I tried my hand at a more complex groom. It was both a mix of XGen Core as well as Interactive Groom. Tutorials from Hadi Karimi and Tarkan Sarim were immensely helpful and I encourage everyone to check them out. Also, I recently picked up the Unreal Master Material For Grooms Tutorial from Nick Rutlinh on the marketplace and his explanation in setting up the a real melanin based approach to the groom shader was amazing. Also the skin shader was done through using the Unreal Skin Tutorial from Saurabh Jethani. It's incredible what you can learn just by searching online.

I will probably do another pass once I have the rest of her close to final but I am happy with it for the moment and need to move on to the rest of her if I ever wanna finish this project. Original concept for the character was done by Crystal Fae.

C&C always welcome.

Thanks for stopping by and swing back in a couple to see the final piece. :)