I am happy to share some work done for the project Hell Is Us. I was responsible for the modelling, texturing, and lookdev of the Drone. This was a welcomed challenge as the majority of the character work done for the project did not involve a lot of hard surface work.
A huge thanks to the whole team for supportive and collaborative efforts. Special thanks to fellow Character Team member Alexander Biryukov and Character Team Lead Sebastien Legrain. Concept done by Frank Lorenzetti
https://www.artstation.com/alexpaize
https://www.artstation.com/sebcesoir
https://www.artstation.com/frank_lorenzetti