I am happy to share some of the NPC characters for the project Hell Is Us. I was responsible for the modelling, texturing, and lookdev of the characters. The clothing elements were later used in a kit based system to populate amongst other NPC variations.
A huge thanks to the whole team for supportive and collaborative efforts. Special thanks to fellow Character Team member Alexander Biryukov and Character Team Lead Sebastien Legrain.
https://www.artstation.com/alexpaize
https://www.artstation.com/sebcesoir