I had the great pleasure to work and contribute to a number of the characters for Hell Is Us. For the main character of Remi, I was responsible for the hi res and low res modelling of his poncho and hat along with his hair. Other clothing elements modelling such as the pants and boots were done by my amazing team member Alexander Biryukov. Head mesh done by my fantastic team lead Sebastien Legrain.
I was further responsible for all the outfit skins variations, which was done through texture and material work inside the engine.
A huge thanks to the whole team for supportive and collaborative efforts.
https://www.artstation.com/alexpaize
https://www.artstation.com/sebcesoir